// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
// 
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.

#pragma once
#ifndef NV_IMAGE_PIXELFORMAT_H
#define NV_IMAGE_PIXELFORMAT_H

#include "nvimage.h"


namespace nv
{
    namespace PixelFormat
    {

        // Convert component @a c having @a inbits to the returned value having @a outbits.
        inline uint convert(uint c, uint inbits, uint outbits)
        {
            if (inbits == 0)
            {
            	return 0;
            }
            else if (inbits >= outbits)
            {
            	// truncate
            	return c >> (inbits - outbits);
            }
            else
            {
            	// bitexpand
                return (c << (outbits - inbits)) | convert(c, inbits, outbits - inbits);
            }
        }

        // Get pixel component shift and size given its mask.
        inline void maskShiftAndSize(uint mask, uint * shift, uint * size)
        {
            if (!mask)
            {
                *shift = 0;
                *size = 0;
                return;
            }
        
            *shift = 0;
            while((mask & 1) == 0) {
                ++(*shift);
                mask >>= 1;
            }
        
            *size = 0;
            while((mask & 1) == 1) {
                ++(*size);
                mask >>= 1;
            }
        }

        inline float quantizeCeil(float f, int inbits, int outbits)
        {
            nvDebugCheck(f >= 0.0f && f <= 1.0f);
            //uint i = f * (float(1 << inbits) - 1);
            //i = convert(i, inbits, outbits);
            //float result = float(i) / (float(1 << outbits) - 1);
            //nvCheck(result >= f);
            float result;
            int offset = 0;
            do {
                uint i = offset + uint(f * (float(1 << inbits) - 1));
                i = convert(i, inbits, outbits);
                result = float(i) / (float(1 << outbits) - 1);
                offset++;
            } while (result < f);

            return result;
        }

        /*
        inline float quantizeRound(float f, int bits)
        {
            nvDebugCheck(f >= 0.0f && f <= 1.0f);
            float scale = float(1 << bits);
            return fround(f * scale) / scale;
        }

        inline float quantizeFloor(float f, int bits)
        {
            nvDebugCheck(f >= 0.0f && f <= 1.0f);
            float scale = float(1 << bits);
            return floor(f * scale) / scale;
        }
        */

    } // PixelFormat namespace

} // nv namespace


#endif // NV_IMAGE_PIXELFORMAT_H
